Methods
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ByteSequence( ) throw( ); |
Default constructor: Creates an empty sequence.
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ByteSequence( const ByteSequence & rSeq ) throw( ); |
Copy constructor: Creates a copy of given sequence.
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ByteSequence( sal_Sequence * pSequence ) throw( ); |
Copy constructor Creates a copy from the C-Handle.
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ByteSequence( const sal_Int8 * pElements, sal_Int32 len ) throw( ); |
Constructor: Creates a copy of given data bytes.
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ByteSequence( sal_Int32 len ) throw( ); |
Constructor: Creates sequence of given length and initializes all bytes to 0.
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ByteSequence( sal_Int32 len, __ByteSequence_NoDefault nodefault ) throw( ); |
Constructor: Creates sequence of given length and does NOT initialize data.
Use this ctor for performance optimization only.
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ByteSequence( sal_Sequence * pSequence, __ByteSequence_NoAcquire noacquire ) throw( ); |
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~ByteSequence( ) throw( ); |
Destructor: Releases sequence handle. Last handle will free memory.
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ByteSequence &
operator=( const ByteSequence & rSeq ) throw( ); |
Assignment operator: Acquires given sequence handle and releases a previously set handle.
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sal_Int32
getLength( ) const throw( ); |
Gets the length of sequence.
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const sal_Int8 *
getConstArray( ) const throw( ); |
Gets a pointer to byte array for READING. If the sequence has a length of 0, then the
returned pointer is undefined.
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sal_Int8 *
getArray( ) throw( ); |
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sal_Int8 &
operator[]( sal_Int32 nIndex ) throw( ); |
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const sal_Int8 &
operator[]( sal_Int32 nIndex ) const throw( ); |
Const index operator: Obtains a reference to byte indexed at given position.
The implementation does NOT check for array bounds!
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sal_Bool
operator==( const ByteSequence & rSeq ) const throw( ); |
Equality operator: Compares two sequences.
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sal_Bool
operator!=( const ByteSequence & rSeq ) const throw( ); |
Unequality operator: Compares two sequences.
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void
realloc( sal_Int32 nSize ) throw( ); |
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sal_Sequence *
getHandle( ) const throw( ); |
Returns the UNnacquired C handle of the sequence
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sal_Sequence *
get( ) const throw( ); |
Returns the UNnacquired C handle of the sequence (for compatibility reasons)
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