Byte offset between the start of two consecutive scanlines.
This value is permitted to be negative, denoting a bitmap
whose content is flipped at the x axis.
Mask values for packed bitmaps
This member contains NumComponents 64 bit masks, which can be
used to mask out the corresponding color component from the
bitmap data. For the typical 32 bit RGBA color data, the four
mask values would look like 0xFF000000, 0x00FF0000,
0x0000FF00, and 0x000000FF.
Byte offset between the start of two consecutive scanlines.
This value is permitted to be negative, denoting a bitmap
whose content is flipped at the x axis.
Mask values for packed bitmaps
This member contains NumComponents 64 bit masks, which can be
used to mask out the corresponding color component from the
bitmap data. For the typical 32 bit RGBA color data, the four
mask values would look like 0xFF000000, 0x00FF0000,
0x0000FF00, and 0x000000FF.
This value must be one of the IntegerBitmapFormat
constants. The precise layout of the color channels within a
bitmap pixel is further specified via the ComponentMasks member.
This member determines the bit order (only relevant if a pixel
uses less than 8 bits, of course).
When , this member denotes that the leftmost pixel from
an 8 bit amount of pixel data consists of the bits starting
with the most significant bit. When , it's starting
with the least significant bit.
Example: for a 1bpp bitmap, each pixel is represented by
exactly one bit. If this member is , the first pixel is
the MSB of the first byte, and the eighth pixel is the LSB of
the first byte. If this member is , it's just the
opposite.