Specialized interface for bitmaps containing half floats as their
color components. Half floats are 16 bit wide, and some high-end
GPUs already have them as supported frame buffer format.
Query the raw data of this bitmap.
Query the raw data of this bitmap, in the format as defined by
getMemoryLayout(). With the given rectangle, a subset of the
whole bitmap can be queried. When querying subsets of the
bitmap, the same scanline padding takes place as when the
whole bitmap is requested. Note: as we currently have no 16
bit float UNO data type, the values are transported as 16 bit
integers across the API (which requires casting on both
sides).
Set raw data of a bitmap.
Set raw data of a bitmap, in the format as defined by
getMemoryLayout(). With the given rectangle, a subset of the
bitmap can be changed. When setting subsets of the bitmap, the
same scanline padding takes place as when the whole bitmap is
changed.
Set a single pixel of the bitmap with the given color
value.
When setting data on volatile bitmaps, always call isValid()
before, and retrieve a new memory layout via
getMemoryLayout(). At least under Windows, the memory layout
can change for the same bitmap, if the user e.g. switches the
screen resolution. Thus, this method will throw an
IllegalArgumentException, if the memory layout changed between
a call to getMemoryLayout() and setData().
Query the raw data of this bitmap.
Query the raw data of this bitmap, in the format as defined by
getMemoryLayout(). With the given rectangle, a subset of the
whole bitmap can be queried. When querying subsets of the
bitmap, the same scanline padding takes place as when the
whole bitmap is requested. Note: as we currently have no 16
bit float UNO data type, the values are transported as 16 bit
integers across the API (which requires casting on both
sides).
Throws
VolatileContentDestroyedException
if the bitmap is volatile, and the content has been destroyed by the system.
Set raw data of a bitmap.
Set raw data of a bitmap, in the format as defined by
getMemoryLayout(). With the given rectangle, a subset of the
bitmap can be changed. When setting subsets of the bitmap, the
same scanline padding takes place as when the whole bitmap is
changed.
Set a single pixel of the bitmap with the given color
value.
When setting data on volatile bitmaps, always call isValid()
before, and retrieve a new memory layout via
getMemoryLayout(). At least under Windows, the memory layout
can change for the same bitmap, if the user e.g. switches the
screen resolution. Thus, this method will throw an
IllegalArgumentException, if the memory layout changed between
a call to getMemoryLayout() and setData().